![]() In short: I find them very valuable in high diffiuclty games (&ironman) with the armored assault mod activated. btw reapers are pretty useless against vehicles. In terror missions, where you are not caring for loot and just need to survive the mission while being outgunned. seal a corner off with a tank where you dont expect too many intruders while your infantry covers the heavily engaged doorways. they work a little like the defense installations in ufo apocalypse. (pulse laser in the mod works as very heavy laser machinegun and not AOE like the vanilla pulse gun). let your assault squad go in afterwards lay havoc on the supressed aliens. i.e.open ufo door, have tank in front of it. especially usefull when no bodyarmor was researched yet and you play on IRONMAN difficulty. so if you move your tank out of dropship first, nearby aliens cant get an reaction fire instakill on the guy exiting first. ( spotlights)įirst turn move right after landing is risky. Night mission scouting: vehicles do not have decreased visual range during night. they 100% worth the even increased mod price in special situations such as: The story starts in year 1958, in what was known as the Iceland Incident, a huge spaceship was shot down over Iceland by eight. I use the armored assaultmod where vehicles are tougher ( higher armor) and the scout car is faster. Xenonauts is a single-player turn-based strategy game, in which the player takes command of the eponymous elite military organization, the world's last line of defense against a potential extraterrestrial invasion. My favorite is the machinegun actually because it can destroy obstacles without mushroom clouding a huge area. ![]() The accuracy is appaling and XP should go to your soldiers. They are not OP, and they fricken die too easily, but a good strategist finds a use for anything.ĭon't use them to kill unless desperate. I typically cant afford them as i spend EVERYTHING on air cover, but on the few occasions i used them i found the vehicles to be usefull but not a game changer. In tighter maps try to escort vehicles with SR troops and have some covering snipers further away. Vehicles are also a good (albeit expensive) way of baiting enemies waiting in ambush. Heck even heavies can kick a lot of ass from farther away then they normally would. ![]() OTOH vehicles have a greater sighting range and work extremly well in open maps with sniper cover or accurate riflemen. They cost too much and breakdown too often, and relying on them too much leaves you exposed when they go boom. EDIT - Even without crypto.Īs for vehicles. Mouseover a crashed UFO, or click on it (forgot which) to get details. ![]()
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